Review - F.E.A.R. 2: Project Origin


F.E.A.R. 2: Project Origin hit shelves February 10, 2009, and hit steam the night before. With the size of 11 gigabytes on the PC I opted for the XBOX 360 version. The previous F.E.A.R. games, F.E.A.R., Extraction Point, and Perseus Mandate, were great, and scary, games, and the new F.E.A.R. carries on that fear factor.


So far as I've played the biggest improvement has been the graphics, and the fact that not everyone has died in the first 5 minutes of play, though you're once again left alone to find your own way. Monolith has added a few new weapons to the game including new grenade types and a flamethrower. This time you play as a foot soldier dropped into the city right before the reactor is detonated in the first F.E.A.R. game.

I haven't yet played the multiplayer part of the game, though i have in the original game. I've only had the game for a day now so hopefully ill be able to play in the next few days.

In terms of XBOX 360 achievements, you have your standard 15 pts per level completion, 15-100 pts for the ranked matches online, and achievments for the different ways to kill badies.

Check back later for updates on the online player aspect of F.E.A.R. 2: Project Origin.


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