Review - F.E.A.R. 2: Project Origin

16.2.09

F.E.A.R. 2: Project Origin hit shelves February 10, 2009, and hit steam the night before. With the size of 11 gigabytes on the PC I opted for the XBOX 360 version. The previous F.E.A.R. games, F.E.A.R., Extraction Point, and Perseus Mandate, were great, and scary, games, and the new F.E.A.R. carries on that fear factor.

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So far as I've played the biggest improvement has been the graphics, and the fact that not everyone has died in the first 5 minutes of play, though you're once again left alone to find your own way. Monolith has added a few new weapons to the game including new grenade types and a flamethrower. This time you play as a foot soldier dropped into the city right before the reactor is detonated in the first F.E.A.R. game.

I haven't yet played the multiplayer part of the game, though i have in the original game. I've only had the game for a day now so hopefully ill be able to play in the next few days.

In terms of XBOX 360 achievements, you have your standard 15 pts per level completion, 15-100 pts for the ranked matches online, and achievments for the different ways to kill badies.

Check back later for updates on the online player aspect of F.E.A.R. 2: Project Origin.

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